Boundless Entertainment – Unreal Engine for Filmmakers 2024-5
Boundless Entertainment – Unreal Engine for Filmmakers 2024-5 Downloadly IRSpace

Unreal Engine for Filmmakers course. This comprehensive course will teach you standard techniques and processes in the filmmaking industry so you can operate in any environment, from independent films to Hollywood. This course was designed by an independent filmmaker who used Unreal Engine to create special effects for his sci-fi movie. The purpose of this course is to prevent artists from wasting time and provide direct and up-to-date training on all the points needed to create cinematic special effects with Unreal Engine. This course will help you equip yourself with the latest techniques and standard processes in the filmmaking industry.
What you will learn
- Familiarity with Unreal Engine: basic film terms and special effects, creating a special effect from start to finish, installing and operating Unreal Engine
- Basics: Getting to know the menus and basic navigation in Unreal Engine, working with realistic 3D models and objects, starting to work with materials, which are one of the main components of every scene in Unreal Engine.
- Creating your first scene in Unreal Engine: professional project organization using industry naming standards, scene creation techniques – environment creation, lighting and space, camera work, basic animation
- Advanced scene creation: create a mood board and learn how to find and use inspiration by experts, learn scene blocking and composition to achieve cinematic, narrative-oriented and impactful images, learn the entire process and tricks to create any scene in Unreal Engine with Use professional environment rendering techniques to achieve maximum detail and realistic scenery
- Lighting: Become a Lighting Master – Learn lighting theory and the science behind light
- Animation: Bringing the scene to life by adding motion and cinematic animation
- Simulation: Learn how special effects industry professionals create fire, smoke, explosions and liquids/water
- Compositing in Unreal Engine: Learn 3D camera tracking and how to combine live action footage with a moving camera with a CGI scene in Unreal Engine
- Rendering: preparing the scene for rendering with maximum efficiency and quality in both Deferred and Path Traced rendering modes
- Compositing in After Effects and Fusion: Adjust the color space of CGI scenes and live footage using industry-standard workflows for compositing
The Unreal Engine for Filmmakers course is suitable for people who
- Interested in pre-incarnation and story board
- Special effects artists
- filmmakers
- Creators of game cinematics
Unreal Engine for Filmmakers course specifications
- Publisher: Boundless Entertainment
- Instructor: Boundless Entertainment
- Training level: beginner to advanced
- Training duration: 19 hours and 12 minutes
Course headings
DAY 1 – Getting Started
Welcome & Joining the Community
How to Get Support
How to Get the Most out of This Course
Course Overview
Intro to Film & VFX Terminology
Creating a Visual Effects Shot from Start to Finish
Installing Unreal Engine 5
Day 1 Daily Check-In
DAY 2 – The Basics
Day 2 Intro
Creating a New Project
Basic Menus & Navigation
World Outliner & Details Panel
Using Quixel Megascans
Materials Overview
Creating a Basic Material
Intro to Parent Materials & Material Instances
Parent Materials & Material Instances Demo
Creating a Parent Material for our Scene
Day 2 Daily Check-In
DAY 3 – Creating your First Unreal Engine Scene
Naming Conventions
Creating a Custom Landscape
Creating a Landscape Using a Height Map
Lumen & Global Illumination
Basic Lighting
Exponential Height Fog
Lumen & Global Illumination – Enabling Lumen & Path Tracing
If you Have a Crash or Can’t get Back Into your Project
Lumen Demonstration
Building your Scene (Megascans)
Setting up Displacement & Nanite Landscapes in UE5.3
Camera Basics
Adding Movement & Animation in Unreal Engine
Setting up a Camera
Enabling High Quality Reflections (UE5.3)
Using the Sequencer
Migrating Content Between Projects
Basic Rendering
How to Back Up your Projects
Day 3 Daily Check-In
DAY 4 – Scene Building
Roadmap for Building our Scene
Choosing a Renderer
Setting up our Project
Intro to Reference Images & Mood Boards
Finding & Using Reference Images
Scene Blocking & Composition
Blocking out the Scene
Blocking out Camera Movement
Landscape Creation Techniques Overview
Importing Meshes into your Scene
Fallback Meshes & Fixing Raytraced Shadows
Finding & Organizing Megascans Assets
Landscape Building: Creating the Base Layer
Landscape Creation: Adding the Detail Layer
Landscape Creation: Adding Mountains & Cliffs
Building the Scene with Megascans – Recap & Strategy
Importing Buildings & Filling in the Scene
Adding Detail using Megascans Prop Assets
Using the Boolean Tool
Adding Snow Cover to the Scene
Filling in the Environment & Adding Pillars
Adding Foliage
Adding Decals
Camera Setup & Explanation
Anamorphic Lenses in Unreal Engine
Camera Settings (Continued)
Creating Large Scenes in Unreal Engine
Day 4 Daily Check-In
DAY 5 – Lighting
Rect Lights Demonstration – Creating Soft Light
The Inverse Square Law & Light Theory
What is Global Illumination?
Using the Environment Light Mixer
Environment Light Mixer Final Tweaks
HDRI Backdrop & Skylight
Recap & Comparison
Point Lights & Spot Lights
Overcast Lighting, Negative Fill & Adding Contrast
Lighting a Night Scene
Organizing Lighting Looks
Exponential Height Fog & Atmosphere
Optimizing your Scene the Easy Way: LightForge
Lighting for the Path Tracer
Path Tracer Post Process Settings
Fixing HDRI Maps in the Path Tracer
Enabling Volumetric Clouds in the Path Tracer
Adding Light Breakup & Animation
Day 5 Daily Check-In
DAY 6 – Adding Movement & Animation
Day 6 Intro
Animating the Ship with Camera Rig Rail
Animating the Camera with Camera Rig Rail
Animating Focus Distance
Adding Camera Shake
Character Animation Overview
Importing a Skeletal Mesh
Assigning Materials to a Skeletal Mesh
Applying Pre-Made Animations – Mixamo
Adding Animations in the Sequencer
Intro to Animation Retargeting
Importing Animations & the Retargeting Process
Modifying Animations in the Sequencer
Importing & Using Multiple Animation Asset Packs
Chaining & Blending Animations in the Sequencer
Attaching Weapons & Assets to a Skeletal Mesh
Adding Animations to our Shot
Day 6 Daily Check-In
DAY 7 – Simulations
Intro to Fluid Simulations & VDBs
Where to Download VDBs
Using VDBs in Unreal Engine 5.3
Building the Scene with VDBs [Timelapse]Simulating Light Emission with VDBs
Intro to Niagara Fluid Simulations
Creating Realtime Volumetric Fluid & Gas Simulations – Niagara
Creating a Smoke Simulation in Niagara
Fixing Collisions with Niagara Fluid Simulations
Day 7 Daily Check-In
DAY 8 – Compositing
Intro to Compositing in Unreal Engine
Compositing Fog Cards
Compositing Characters using Media Planes
Compositing with Camera Movement (Compositing Mini-Course)
Intro to Composure
Compositing with Composure – Overview
Creating a Composure Scene
Color Management using OpenColorIO
Rendering a Composure Comp
Day 8 Daily Check-In
DAY 9 – Rendering
What is a Render Pass?
Preparing the Scene for Deferred Rendering
Rendering your Scene the Easy Way: LightForge
OpenColorIO & Color Management
Deferred Rendering (No Render Passes)
Creating MRQ Presets
Deferred Rendering with Z-Depth, Motion Vector, AOV Passes
Rendering with Object IDs (Cryptomatte)
Rendering with Stencil Layers
Preparing the Scene for Path Traced Rendering
Rendering using the Path Tracer
Fixing GPU Crash Error & Render Crashes
Day 9 Daily Check-In
DAY 10 – Color Grading & Compositing Pipeline
What is Film Emulation?
Setting up DaVinci Resolve for ACES Workflow
Dehancer Film Emulation
Setting up After Effects for Compositing & Importing your Render
Z Depth Compositing
Adding Depth of Field using Z Depth Pass
Using Object IDs
Using Stencil Layers
Compositing your Character into the Scene
Adding a Shadow
Motion Vectors Explained
Accessing Render Passes in Fusion
Adding Motion Blur using Motion Vector Pass
Adding Depth of Field using Z Depth Pass – Fusion
Course Conclusion & Final Project
Images of the Unreal Engine for Filmmakers course
Sample video of the course
Installation guide
After Extract, view with your favorite Player.
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Quality: 1080p
download link
File(s) password: www.downloadly.ir
Size
23.6 GB