CRYENGINE 5.7 LTS + Assets

CRYENGINE 5.7 LTS + Assets Downloadly IRSpace

CRYENGINE 5.7 LTS + Assets
CRYENGINE 5.7 LTS + Assets

The most powerful game development platform for you and your team to create world-class entertainment experiences. CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek’s licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called the Dunia Engine, which is used in their later iterations of the Far Cry series. improve your environment’s aesthetics with realistic light sources

This type of light is explicitly modelled as an area with a specific shape, resulting in far more realism than traditional punctual light sources. Area lights deliver a better representation of how light behaves.
CRYENGINE’s Physically Based Rendering model simulates the interaction between light and materials using real-world physics. Replicating how light behaves in the real world leads to more natural and believable results and ensures that materials look plausible, regardless of lighting conditions. The result is greater consistency and a more immersive world. A benefit of applying physically based models is that fewer parameters are required to achieve effects, leading to a more streamlined and approachable content creation workflow.

Features of The City Sample

  • DirectX 12 Support
     
  • Physically Based Rendering
     
  • Real-Time Dynamic Water Caustics
     
  • Tessellation
     
  • 3D HDR Lens Flares
     
  • Efficient Anti-Aliasing
     
  • Motion Blur and Depth of Field
     
  • Real-Time Local Reflections
     
  • Realistic Vegetation
     
  • Voxel-Based Global Illumination (SVOGI)
     
  • Per-Object Shadow Maps
     
  • Screen Space Directional Occlusion
     
  • HDR Filmic Tone Mapping
     
  • Image Based Lighting
     
  • Particle Effect System
     
  • Volumetric Fog Shadows
     
  • Parallax Occlusion Mapping
     
  • Sandbox
     
  • CRYENGINE Sandbox
     
  • Material Editor
     
  • FBX Support
     
  • Intuitive Level Design
     
  • Trackview Cinematic Editor
     
  • Flowgraph
     
  • Substance Integration

System Requirements

  • OS (to run Editor)
    Windows 7, 8.1, 10 (64-bit only)
    Processor
    Intel Dual-Core min 2GHz (Core 2 Duo and above) or AMD Dual-Core min 2GHz (Phenom II X2 and above)
    Memory
    4 GB RAM
    Graphics
    NVIDIA GeForce 450 series or AMD Radeon HD 5750 series or higher (minimum 1 GB dedicated VRAM GDDR5)
    DirectX
    Version 11
    Hard Drive
    8 GB available space
    Sound Card
    DirectX Compatible Sound Card with latest driver

Picture

Cryengine

Download Links

CRYENGINE 5.7 LTS

Download Part 1 – 1 GB

Download Part 2 – 25 MB

CRYENGINE Assets

Download Audio_Showcase_Level

CRYENGINE GameSDK Sample Project

Download Part 1 – 1 GB

Download Part 2 – 1 GB

Download Part 3 – 1 GB

Download Part 4 – 1 GB

Download Part 5 – 208 MB

Grass in sand terrain materials

Download Part 1 – 1 GB

Download Part 2 – 381 MB

File size

 1.02 GB