Udemy – Learn to Program & Model Procedural Cities in Unity/Blender 2024-11
Udemy – Learn to Program & Model Procedural Cities in Unity/Blender 2024-11 Downloadly IRSpace

Learn to Program & Model Procedural Cities in Unity/Blender, Procedural generation in games and virtual environments lends itself to the algorithmic generation of infinitely unique computer-created experiences. Its potential lies in its ability to automatically develop digital content on demand, reducing the amount of work required by programmers and modellers. However, a lot of preparation is necessary for such a strategy to be implemented. A thorough understanding of the role that both sides of the game development coin (technical/logic and art/design) plays in procedural generation is key for a successful implementation. In this course, Penny and Mike bring a unique experience to both programmers and artists alike and combine their skills and many years of industry and academic knowledge to bring you a holistic learning experience, in which you will find content and invaluable mastery.
This course uses Unity 2020.3 and Blender 3.0 and is Windows and Mac compatible. The content is presented in two parts which can be studied in any order, independently or together. In Part A, Mike will be taking you through a series of stages, starting with blocking out your city with simple placeholders, a critical design step often overlooked. Taking those placeholders we add a little extra detail to start bringing the city to life and map out the road system properly. Once that warm-up is out of the way, Mike will start focusing on thinking in a more modular manner by looking at the fundamental building blocks required to make our assets. Then finally, we will move from placing the pieces manually to placing them automatically, first with Blender’s Modifier Stack and finally completely procedurally using Blender 3.0’s new Geometry Node system.
What you’ll learn
- Explain the nature of 3D space and producing a grid for displaying and snapping 3D models together.
- Identity several procedural algorithms that can be applied to generate virtual city maps.
- Apply fractal and dynamic methods to algorithmically generate buildings and cities.
- Create a bespoke procedurally generated city map complete with districts, population densities and vegetation.
Who this course is for
- Intermediate programmers and 3d artists interested in exploring procedural generation.
Specificatoin of Learn to Program & Model Procedural Cities in Unity/Blender
- Publisher : Udemy
- Teacher : Penny de Byl , Penny @Holistic3D.com , Michael Bridges
- Language : English
- Level : Intermediate
- Number of Course : 117
- Duration : 16 hours and 25 minutes
Content
Requirements
- Knowledge of Blender and/or Unity required.
- A Working Knowledge of C# in Unity (For Part B)
Pictures
Sample Clip
Installation Guide
Extract the files and watch with your favorite player
Subtitle : English
Quality: 720p
The 2024/11 version has increased the number of lessons by 3 and the duration by 15 minutes compared to the 2021/11 version.
Download Links
File size
7.7 GB