Polygon Runway – Become a 3D illustrator 2020-7
Polygon Runway – Become a 3D illustrator 2020-7 Downloadly IRSpace

Become a 3D illustrator, 3D can be just another design tool to get things done. It’s on the rise and you can incorporate 3D illustration into your everyday design workflow. The tricky part is knowing what to learn. Hunting scattered YouTube videos and putting the puzzle pieces together can take a lot of your time. And your time is an asset. With me, you jump right into action and within the first hour, you will have your first 3D illustration rendered! Let me show you the image, that one of the students created. One hour lesson is all it took! I won’t bore you with lengthy fundamentals sections. You will only learn essential information as you go, and by the end of the course, you will find out that there is no limit on what you can create. At every step, I share my personal workflow tips and every time add a little bit of a secret sauce to the mix Additionally, every chapter has a dedicated downloadable file, so if for some reason you feel like skipping particular chapter, you can continue working right where the next chapter starts.
What you’ll learn
- create a stylish isometric room with natural lighting.
- Learn about realistic materials and textures and smooth and rounded modeling techniques to bring more fidelity into your designs.
- You will tackle the creativity itself and learn how to come up with project ideas.
- New modeling tips, tricks and shortcuts are waiting on you.
- Reusing geometry, curves, cables, fonts, fog and car modeling. One low poly lesson to rule them all.
Specificatoin of Become a 3D illustrator
- Publisher : Polygon Runway
- Teacher : Roman Klco
- Language : English
- Level : All Levels
- Number of Course : 89
- Duration : 20 hours and 35 minutes
Content of Become a 3D illustrator
Bonus Video: Using renders in your designs
Bonus Video: Animation Basics
Bonus Video: Animating Cloud 66 – Part 1
Bonus Video: Animating Cloud 66 – Part 2
Bonus Video: HDRI Lighting
Chapter 1: Introduction, installation and first setup
Chapter 2: Basic transform and subdivision
Chapter 3: Extrude and loop select
Chapter 4: Materials and color
Chapter 5: Array modifier
Chapter 6: Inset tool and outline view
Chapter 7: Positioning in the wireframe view
Chapter 8: 3D cursor and linked duplicates
Chapter 9: Camera setup and orthographic projection
Chapter 10: Lighting setup
Chapter 11: Rendering and color management
Chapter 1: Introduction
Chapter 2: Modeling a pine tree
Chapter 3: Modeling rocks
Chapter 4: Modeling a dead pine tree
Chapter 5: Modeling terrain
Chapter 6: Adding water with displace modifier
Chapter 7: Creating road
Chapter 8: Scene layout
Chapter 9: Adding materials
Chapter 10: Creating isometric camera with addon
Chapter 11: Lighting
Chapter 12: Texture painting the water puddles
Chapter 13: Rendering and color management
Chapter 1: Introduction
Chapter 2: Modeling the ruins
Chapter 3: Modeling the stairs
Chapter 4: Detailing – Part 1
Chapter 4: Detailing – Part 2
Chapter 5: Pillars and stone blocks
Chapter 6: Palm tree
Chapter 7: Chipped rock
Chapter 8: Tiles
Chapter 9: Terrain
Chapter 10: Objects layout
Chapter 11: Modeling water
Chapter 12: Vines with particle system
Chapter 13: Adding glyphs
Chapter 14: Materials
Chapter 15: Isometric camera and background
Chapter 16: Lighting
Chapter 17: Rendering
Chapter 1: Introduction
Chapter 2: Reference setup
Chapter 3: Blocking out the scene
Chapter 4: Floating island
Chapter 5: Detailing the scene
Chapter 6: Upper building details
Chapter 7: Stairs
Chapter 8: Railings
Chapter 9: Wireframe objects
Chapter 10: Vent with propeller
Chapter 11: Navigation arrow
Chapter 12: Fuel pumps
Chapter 13: Creating pipes
Chapter 14: Kit bashing
Chapter 15: Adding text
Chapter 16: Using object library
Chapter 17: Car modeling
Chapter 17: Car modeling 2
Chapter 18: Cables with grease pencil
Chapter 19: Materials
Chapter 20: Lighting and rendering
Chapter 1: Introduction
Chapter 2: Walls and windows with booleans
Chapter 3: Blocking out furniture
Chapter 4: Hard surface modeling basics
Chapter 5: Sofa modeling
Chapter 6: Record player modeling
Chapter 7: Speakers modeling
Chapter 8: Chair modeling
Chapter 9: Computer modeling
Chapter 10: Creating plant with non-destructive workflow
Chapter 11: Coffee table modeling from reference
Chapter 12: Filling the scene
Chapter 13: Introduction to nodes
Chapter 14: Introduction to PBR shading
Chapter 15: Smart UV projection
Chapter 16: Manual UV unwrapping
Chapter 17: Shading and mapping the scene objects
Chapter 18: Tree stump mapping and random colored books
Chapter 19: Finishing the room and floor mapping
Chapter 20: Eevee preview setup and cycles render
Chapter 21: Final word
Requirements
- It will guide you through all the basics of 3D modeling, while working on real scenes from the start. At the same time, even more advanced artists enjoyed some of the workflows and approach to composition and lighting.
Pictures
Sample Clip
Installation Guide
Extract the files and watch with your favorite player
Subtitle : Not Available
Quality: 1080p
Download Links
File size
7.72 GB