Udemy – Procedural Terrain Generation with Unity 2025-2

Udemy – Procedural Terrain Generation with Unity 2025-2 Downloadly IRSpace

Udemy – Procedural Terrain Generation with Unity 2025-2
Udemy – Procedural Terrain Generation with Unity 2025-2

Updated for the latest version of Unity in 2024, Procedural Terrain Generation with Unity demonstrates that creating beautiful virtual landscapes is not just for artists, but also for programmers, using their C# programming skills and algorithms developed by researchers in the field of landforms and erosion to manipulate meshes and create realistic landscapes. In this course, Penny introduces automated terrain generation techniques, drawing on his internationally recognized comprehensive teaching style and over 25 years of experience teaching, researching, and working in the fields of computer games and computer graphics. Throughout the course, participants will learn the fundamental techniques used to produce realistic virtual landscapes through hands-on workshops.

This course begins by exploring the nature of a landscape and the design considerations that must be taken into account when making decisions about texture, color, and vegetation. Participants will learn what makes a terrain look natural so they can recreate these characteristics in Unity. It then explores some of the most popular algorithms used in terrain generation (including many fractal and texturing techniques) that can be used in combination to create random yet believable mountain landscapes.

What you will learn

  • Using different algorithmic approaches to create automatically generated content.
  • Manipulate terrain meshes using code to create realistic landscapes.
  • Automatic texturing of terrain meshes.
  • Discussion of the design principles involved in producing beautiful and visually appealing landscapes.
  • Manipulating render settings in Unity to produce better camera results.
  • Create custom Unity windows and GUI elements for use within the editor.

This course is suitable for people who:

  • Anyone interested in learning the algorithms used in automated manufacturing.
  • People who want to develop code to manipulate meshes and produce realistic landscapes.
  • Anyone who is eager to learn how to write custom Unity Inspector editors.

Course details: Procedural Terrain Generation with Unity

  • Publisher:  Udemy
  • Instructor:  Penny de Byl
  • Training level: Beginner to advanced
  • Training duration: 29 hours and 39 minutes
  • Number of lessons: 16

Course topics

 Procedural Terrain Generation with Unity

Prerequisites for the Procedural Terrain Generation with Unity course

  • You should be familiar with C# and the Unity Game Development Engine.
  • You should have a healthy respect for mathematics.
  • You should be fascinated by procedural generation and what it can accomplish.

Course images

Procedural Terrain Generation with Unity

Sample course video

Installation Guide

After Extract, view with your favorite player.

Subtitles: English

Quality: 720p

Download link

Download Part 1 – 3 GB

Download Part 2 – 3 GB

Download Part 3 – 3 GB

Download Part 4 – 3 GB

Download Part 5 – 3 GB

Download Part 6 – 3 GB

Download Part 7 – 1.31 GB

File(s) password: www.downloadly.ir

File size

19.3 GB