Udemy – Game Physics – Introducing Gravitation & Rotation in Unity 2017-7
Udemy – Game Physics – Introducing Gravitation & Rotation in Unity 2017-7 Downloadly IRSpace

Game Physics – Introducing Gravitation & Rotation in Unity, Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code. I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
What you’ll learn
- Translate new laws of physics to code.
- Understand how game engine physics works.
- Extend the capabilities of Unity 3Ds physics engine.
- Transfer this knowledge to other game engines.
Who this course is for
- This course is ideal for you if you’re running into the limits of your game engine’s physics.
- If you are not confident in how your game engine’s physics works “under the hood”, this course will give you that insight.
- This course is probably not for you if you’re a physics PhD, who is already confident in coding!
Specificatoin of Game Physics – Introducing Gravitation & Rotation in Unity
- Publisher : Udemy
- Teacher : Ben Tristem
- Language : English
- Level : Intermediate
- Number of Course : 38
- Duration : 5 hours and 0 minutes
Content on 2019-1
Requirements
- You need to be comfortable with Unity 3D
- You need to be comfortable with C# scripting.
- You should be able solve basic algebra equations.
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1.23 GB