Udemy – Game Physics – Introducing Gravitation & Rotation in Unity 2017-7

Udemy – Game Physics – Introducing Gravitation & Rotation in Unity 2017-7 Downloadly IRSpace

Udemy – Game Physics – Introducing Gravitation & Rotation in Unity 2017-7
Udemy – Game Physics – Introducing Gravitation & Rotation in Unity 2017-7

Game Physics – Introducing Gravitation & Rotation in Unity, Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code. I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.

What you’ll learn

  • Translate new laws of physics to code.
  • Understand how game engine physics works.
  • Extend the capabilities of Unity 3Ds physics engine.
  • Transfer this knowledge to other game engines.

Who this course is for

  • This course is ideal for you if you’re running into the limits of your game engine’s physics.
  • If you are not confident in how your game engine’s physics works “under the hood”, this course will give you that insight.
  • This course is probably not for you if you’re a physics PhD, who is already confident in coding!

Specificatoin of Game Physics – Introducing Gravitation & Rotation in Unity

  • Publisher : Udemy
  • Teacher : Ben Tristem
  • Language : English
  • Level : Intermediate
  • Number of Course : 38
  • Duration : 5 hours and 0 minutes

Content on 2019-1

Game Physics - Introducing Gravitation & Rotation in Unity

Requirements

  • You need to be comfortable with Unity 3D
  • You need to be comfortable with C# scripting.
  • You should be able solve basic algebra equations.

Pictures

Game Physics - Introducing Gravitation & Rotation in Unity

Sample Clip

Installation Guide

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Download Links

Download Part 1 – 1 GB

Download Part 2 – 243 MB

File size

1.23 GB